Here are my final Idents. I think I could have produced more but four did seem an appropriate amount because my ideas started to repeat each other and started to loose their charm.
I simply used my assets for this and put the type which is one I used within the animation onto a puppet kind of effect to introduce them in that way. I felt this was appropriate and did work well to rienforce the theme. Here it is just the hands that I produced but didnt end up by using that much as I thought with the final. I again need a break and something just a tiny bit differnt which is why I chose to produce another white one, with an old french soundtrack to go well with the broken female theme, but because this one was white and lighter I wanted the soundtrack to represent that but still remain feminine. 
As for the other ones I chose to keep them black. It was really important for me to just give the theme away a bit and still keep it mysterious. I worked using the same elements in different formats. I in this one I really spent time working with the sound and making it fit in well together. The little detail of the flower for example that comes as the last note is hit really makes this one work.
Again working with sound and anticipation. This is an asset that I previously worked on for the final sequence but realised didnt work well or add anything to it so decided to take it out. I think that was a good decision as I really like the way it works here. I didnt need a lot of time to evolve as the movements are simple and follow the music. I used one soundtrack for the last three idents, but on different times, which give them all a different personailty and feeling but still remain a set and easily identifiable.  This isnt the best one in my opinion I dont really like the way it moves.
This last one is the finally. I really think I achieved representing the different elements well and this one is a good example of this. The sound once again really played a big part in the idents. I decided to not apply this principle as much in the final sequence so I really took advantage for the short time I had to communicate it to allow the music pace and all the different elements come together and work hand in hand with each other to reveal a bit by bt the atmosphere I was trying to achieve. 
 
 
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